Hackathon


May 27-28, Espace Infopresse

 

FTF Hackathon: The hackathon will permit participants to build a fashiontech design over 2 days. The participants will have access to mentors from the field of fashion, engineering, and digital media, who will guide them in the process. As well, various digital tools and platforms, such as electronics, smart textiles, and sewing machines will be on-site to facilitate fabrication.


THEME: MOUVEMENT

OBJECTIVES

  • Offer students and professionals from fashion and tech a first experience of wearables.
  • In two days, the participants will conceive and prototype an e-textiles wearable. They will be coached by experts from the field throughout the hackathon.

MATERIAL PROVIDED

  • Sewing material
  • Fabric
  • Basic electronics
  • Micro-controllers
  • Conductive textiles

Schedule


Saturday May 27

9h Arrival of participants
9h30-10h Introduction to Fashiontech
10h-10h30 Presentation on fashion + technology by mentors
10h30-11h30 E-textile Workshop
11h30-12h Formation of teams + brainstorming
12h-13h Lunch Break
13h-17h Launch of teams
 + design
17h Doors close

Sunday May 28

9h Doors open
9h30-10h Recap of previous day
12h-13h Lunch Break
14h-15h Presentation by teams
15h End of hackathon

Fashion Mentors


Danielle Martin


Teacher, researcher and fashion designer
Danielle Martin is a teacher, researcher and fashion designer based in Montreal. In addition to winning prestigious national and international prizes, she holds an MA in Fashion Design Womenswear from Central Saint Martins College of Arts and Design. In 2010, she launched her own brand, Martin Lim, with her partner. Teaching design and illustration at École supérieure de mode ESG UQAM, her work is based on the exploration of the traces left by human presence, the drape of geometrical shapes, and the use of technology in fashion design. 3D printing is a technology she explores and questions, while doing a PhD at UQAM.

Marilyne Baril


MARIGOLD
Created in 2013, Marigold by Marilyne Baril fashion brand is aimed at colourful and dynamic young woman. Fully created and manufactured in Montreal, the line is distributed to more than 40 points of sale across Canada and the United States. It is also available online at marigoldmtl.com.

Sonia Paradis


Founder of La Fabrique éthique
Sonia Paradis has worked for many years as a fashion designer for various Montreal companies before graduating in Fibre Arts at Concordia University. In 2011, she founded La Fabrique éthique, a sewing school that offers group or private tailoring classes, mentoring and creative workshops that allow people to discover the wonderful world of couture, express their creativity and improve their fabrication skills. Its ultimate goal is to allow people to materialize their ideas and create fashion that is unique to their image and size.

Carol Ribeiro


Fashion designer and a videographer
Carol Ribeiro is a fashion designer and a videographer. With a bachelor’s degree in Communication, she worked many years in television. Visual arts and music have always been her primarily tools of expression. Being a musician herself, she worked with music videos and advertising back in Brazil, her home country. In Montreal, she graduated from LaSalle International School of Fashion Arts and Design in Fashion Design and started exploring experimental content creation processes and speculative/collaborative design. Recently, her passion for audio visual has led her to creating Virtual Reality experiences. She also works as a production coordinator and digital content creator for Dress to Kill Magazine. 

Tricia Crivellaro


Fashion designer
Tricia Crivellaro, a graduate of the École supérieure de mode ESG UQAM, is a young designer from Montreal. Specializing in men's fashion, she has worked for Montreal-based companies such as Tristan, Groupe Dynamite and Betina Lou / Marmier. Recently, she has been exploring and questioning fashion to refine her creative process and vision. By working on textiles and reusable materials, Tricia aspires towards a more instinctive and sensitive approach to creating garments.



Tech Mentors


Ian Hattwick


Artist, researcher, and technology developer
Ian Hattwick is an artist, researcher, and technology developer whose work focuses on the creation and use of digital systems for professional artistic performances. With a background in music composition and performance, Ian is particularly interested in use of multimodal hardware systems to explore and facilitate social and embodied interaction. His work includes the creation of prosthetic musical instruments worn by dancers, wearable tactile display systems enabling the creation of social touch experiences with 20-100 participants, and digital musical instruments whose embedded visual and tactile displays reify hidden digital processes and subtle gestural interactions. His work has been seen in festivals and concert halls all over the world, including the Berliner Festspiele, Chronus Art Center (Shanghai), and the Concertgebouw Bruges.

Mailis G. Rodrigues


Mailis G. Rodrigues works with interactive media applied to arts. She designed a digital musical instrument - Intonaspacio, that composes site-specific music with the resonant frequencies of the room. Mailis also collaborated with PixMob during her postdoc at McGill University, designing an algorithm to track 2D displacement of users in a room. She supervised the design of the interactive musical vest - Track it, Zip it, a vest designed for drummer and improviser Jim Black. Recently, she collaborated with the duo Jane/Kin and the VJ Myriam Boucher in an immersive and interactive performance presented at SAT. Mailis is currently doing her postdoc at Concordia University working in a project with multi agents UAVs that compose visual and musical patterns. 

Maria Julia Guimaraes


Defining herself as a crafter and observer, Maria Julia Guimaraes looks to explore, learn and excel in materials, ideas and experiences. Always with an important common value: leveraging design to empower a better communication and experience in human interaction. Her expertise spans different domains: 2D/3D animation, graphic design, visual effects, motion designer, digital photography, and UX/UI design. She is also a curious self-taught programmer, playing around in several programming languages and technologies. She has three Bachelor’s degrees: one in Graphic Design, another in Architecture and Urbanism, and the most recent, a BFA Computation Arts from Concordia University.

Vsevolod Ivanov


Vsevolod (Seva) Ivanov started in studying computer science in 2011 during his CÉGEP. However, he decided to explore a more creative approach to today's technology by attending the Computation Arts program at Concordia University. It led him to discover various unknown branches of technology such as Internet of Things (IoT), tangible media, wearables and bio-computing. Seva has participated in various hackathons and believes that it is a great way to get in touch with people working in the field as well as learning how to quickly build prototypes by collaborating with a various skill-sets.

William McGuinness


William McGuinness is a multidisciplinary designer from Montreal. A recent graduate of Concordia University’s BFA program in Computation Art, William has been dabbling with code and 3D software for the past 3 years. He loves learning about new technologies and creating innovative solutions for the digital world, always striving for perfection and the best result possible. His interests lie in connecting the offline and online worlds to create memorable experiences. These rich moments are achieved by mixing a wide variety of media including mobile applications, video games and even wearables. More recently, he used a combination of electronics, sensors and e-textiles to create a set of shoes to allow players to walk through virtual reality video games.

Alika Utepova


Alika Utepova does a lot of coding, debugging and troubleshooting of various code and technical problems in her daily life. Lately, she has been doing work in e-textiles and hands-on building and assembling of interactive objects, using sewing, woodworking, electronics, breadboard prototyping, soldering and other unexpected techniques. She has a DEC in Fine Arts and is currently in her final year in Computer Science, option Computation Arts.